//
//  Player.cpp
//  Seek&Hide
//
//  Created by 齐思 陈 on 13-10-5.
//
//

#include "Player.h"

Player::Player() : m_pMovePath(NULL), m_pVisualArea(NULL) {
}

Player::~Player() {
    
    CC_SAFE_RELEASE(m_pVisualArea);
    CC_SAFE_RELEASE(m_pMovePath);
}

Player* Player::create() {
	Player* pRet = new Player();
	pRet->init();
	pRet->autorelease();
	return pRet;
}

bool Player::init() {

	if ( !Entity::init() ) {
		 return false;
	}

	return true;
}

void Player::MoveByLocalAttemp()
{
    
}

void Player::MoveByNetwork()
{
    
}

void Player::PostPath2Network()
{
    
}

void Player::RandomMove()
{
    
}

